Uno Flip is a variation of the popular card game Uno, where instead of using numbers, Uno Flip uses symbols, and there are four symbols in Uno flip: sun, moon, star, and arrow. There are 108 cards in the Uno Flip deck: 81 standard Uno cards and 27 Flip cards.
To play uno flip, players match the color or symbol of the previous card. Players match symbols instead of reaching numbers. The game starts by playing cards the player left of the dealer and playing to the left side next one until the player’s hand that matches the color of the discard pile leaves out no cards in their hands, and the first player who rides of all of his cards in his hand win the game
Uno Flip Rules OR Flip Uno Rules
Uno Flip is a fun version of the classic Uno card game. We played it with two decks of cards, one with a light side and the other with a dark side. The game allows for 2-10 players, who must strive to discard all their cards before their opponents and earn a score of 500+ by totaling the cards left in their hands.
The Light Side cards have blue, green, yellow, and red cards and slightly different Action cards compared to regular Uno. There are also flip cards in each of the 4 colors to execute and trigger flipping over to the other side. The Dark Side consists of pink/teal/purple/orange cards and Draw Five cards, Wild Draw Color cards, and Flip cards to execute flipping. Yes, you read that correctly. The Draw Five cards require the drawing of 5 cards!
How to Play Uno Flip
Here are some important rules to keep in mind while playing Uno Flip:
- Always make sure all the cards are facing one way, whether the Dark or Light Side, depending on what side is in play at the moment; however, gameplay always begins on the Light Side.
- The player with the highest number (Action cards count as zero) becomes the dealer.
- Since gameplay begins with the Light Side, hold the cards with the Light Side facing you while the outer Dark Side faces everyone else.
- We placed the deck down with the Light Side facing down (unseen) while the Dark Side facing up. This is the Draw pile. We then turn up the top card on the Draw pile and place it down to form a separate Discard pile. This first card will have its Light side facing up so everyone can see what it is.
- The player to the dealer’s left usually begins first, and play goes clockwise until changed by a Reverse card.
- Begin by matching the topmost card on the Discard pile with a number, color, or symbol (Action cards) according to the side it is on (Light or Dark side).
- If you cannot match any card from your hand with those on top of either pile, you must draw one card from either pile. If you can play that card, great! If not, your turn ends.
- You must say “Uno” out loud if only one card is left. You must draw two more cards from either pile if you forget to say “Uno” before another player catches you.
- With a player reaching 500 points, the winner is determined by the player with the fewest points.
Uno Flip adds flip cards that instantly reverse once played. At first, flip cards look like normal action cards that help the player. But once laid down, they “flip over” to punish opponents instead. This makes flip cards strategic. Players can help themselves or wait for the best time to punish others. When flip cards reverse, opponents get forced to draw extra cards, skip turns or change gameplay directions.
Uno Flip Cards Rules
Light Side Cards in Uno flip
- Numbered cards – 18 of each color (blue, green, red, and yellow) numbered 1 to 9
- Draw One card – 8 cards that force the next player to draw 1 card
- Reverse cards – 8 cards that reverse the direction of play
- Skip cards – 8 cards that allow the current player to skip the next player’s turn
- Flip cards – 8 cards that initially function like another action card but then flip to the opposite effect
- Wild cards – 4 cards that let the player choose the next color in play
- Wild Draw Two cards – 4 cards that let the player change color and make the next player draw 2 cards
Dark Side Cards in Uno flip
- Numbered cards – 18 of each color (pink, teal, orange, and purple) numbered 1 to 9
- Draw Five cards – 8 cards that force the next player to draw 5 cards
- Reverse cards – 8 cards that reverse the direction of play
- Skip Everyone cards – 8 cards that make every other player except the current player skip their turn
- Flip cards – 8 cards that flip the effects of all other cards in play
- Wild cards – 4 cards that let the player choose the next color in play
- Wild Draw Color cards – 4 cards that let the player change color and make each other player draw a card of that color
Uno Flip Points and Uno Scoring Rules
Uno Flip Scoring Points are 500 score points for the cards divided by it’s different flip card values and points. ny summing up all cards points we got totall 500 pints.
Uno Flip Numbered Cards Points
Score: the number of points indicated on the card:
- 1 = 1 point
- 2 = 2 points
- 3 = 3 points, etc.
Uno Flip Action Cards Points
- Draw One Card = 10 points
Light side cards that force the next player to draw 1 card score 10 points.
- Draw Five Card = 20 points
Dark side cards require a 5 card draw score of 20 points.
- Reverse Card = 20 points
Reversing the direction of play is worth 20 points.
- Skip Card = 20 points
Allowing the current player to skip the next opponent scores 20 points.
- Skip Everyone Card = 30 points
Making all other players except the current player skip their turn is worth 30 points.
- Flip Card = 20 points
Flip cards that instantly reverse their function upon being played score 20 points.
- Wild Card = 40 points
Choosing the next color in play is worth 40 points for a Wild card.
- Wild Draw 2 Card = 50 points
Combining a color change with a 2 card draw penalty is worth 50 points.
- Wild Draw Color Card = 60 points
Forcing each other player to draw 1 card of the chosen color scores 60 points.
Uno Flip Cards Rules Light Side Cards
Function as the same as in standard Uno. Players match the number on the Discard Pile to play a card on their turn.
Draw One Cards
Force the next player (forces the challenged player to draw the cards) to draw 1 card from the Draw Pile after taking their turn as usual. The penalty is minor, only slightly disrupting the player’s hand.
Change the direction of play, making players go in the opposite order for subsequent turns. Players immediately before and after the reversing player are mildly impacted, having to adjust to the reversed turn order.–>
Allow the current player to skip the next player in turn order, passing their turn. The skipped player only misses one turn, a relatively minor penalty.
Initially appears to match and function like a regular action card when first viewed (Reverse, Skip, Draw, and Wild). Once laid down, the flip card instantly “flips over” to reveal its Dark Side effect, reversing its function and impact. Before flipping, flip cards tend to provide a valuable but minor benefit to the current player while mildly affecting the next player.
Let the current player choose the next color to continue playing, benefiting that player. No direct penalties are imposed on other players for the color change.
Wild Draw Two Card
Combine the ability to select a new color with a minor penalty, forcing the next player to draw 2 cards after taking their turn. Overall, Light Side Uno Flip rules largely mirror standard Uno with:
Numbered cards matching by number
Action cards impact other players through minor penalties or reversed/skipped turns, flip cards initially appearing beneficial before instantly reversing to the Dark Side. The focus is on mild strategic disruption rather than heavy punishments, keeping Uno Flip closer in spirit to the original game on the Light Side.
Uno Flip Cards Rules Dark Side
Here are the Uno flip card rules for the Dark Side in the same format:
It functions like on the Light Side, matching the number on the Discard Pile to play a card.
Draw Five Cards
Force the next player (in turn order) to draw 5 cards from the Draw Pile after taking their turn, a significant penalty.
Function as the same as on the Light Side, changing the direction of play. However, the more considerable draw penalties on the Dark Side make reversed turns more punishing.
Skip Everyone Cards
Allow the current player to skip every other player except themselves, a more severe version of Light Side Skip cards.
On the Dark Side, flip cards retain their reversed function after being played until another flip card is laid down.
Function as the same as on the Light Side, letting the current player choose the next color to continue play.
Wild Draw Color
Combine the Wild card ability with a draw penalty, forcing each player to draw 1 card of the selected color after their turn.
Overall, Dark Side Uno Flip rules impose heavier penalties:
Numbered cards still match by number
In Uno flip cards rules, action cards now force larger card draws of 5 cards, skip multiple opponents, or reverse turns that are more punishing due to draw penalties. Flip cards remain changed until another flip is played, retaining their Dark Side function for an extended period. Wild and Wild Draw cards still allow the current player to select a new color but now impose draw penalties on all other players.
Light Side Uno Flip retains some of the original game’s simplicity while the Dark Side imposes much heavier penalties through larger card draws, more players getting skipped, and extended durations of reversed gameplay – epitomizing a “darker,” more devilish side of Uno. The Dark Side emphasizes strategic disruption over mild alteration, resembling standard “Evil Uno” gameplay. Flip cards’ inversion of the Light Side effects up the chaos, fun, and potential “evilness” of the Dark Side.
Uno Flip Card Values
Numbered Cards Value
These cards function the same on both the Light and Dark sides, matching the number on the Discard Pile to take a turn. Their value comes from allowing a player to match and discard a card from their hand.
Light Side Draw One Card Value
Force the next player to draw 1 card, a minor penalty. Value comes from mildly disrupting an opponent’s turn without a heavy punishment.
Dark Side Draw Five Card Value
Require the next player to draw 5 cards, a significant penalty. Has higher value in creating strategic disruption and disruptive plays.
Light Side Reverse Card Value
Change the direction of play, mildly impacting other players. Has value in disrupting turn order, but penalties are minor.
Dark Side Reverse Card Value
Also changes the direction of play but is coupled with Dark Side penalties. Has more excellent value due to heavier draw penalties that intensify the impact.
Skip/Skip Everyone Card Value
Light Side Skip forces the next player to miss a turn. Dark Side Skip: Everyone makes all other players except the current player miss a turn. You can increase the value of Dark Side by disrupting more opponents.
Light Side Flip Card Value
Initially, it benefits the current player briefly before reversing to the Dark Side. It offers a strategic “dual value” by providing two potential effects from one card.
Dark Side Flip Card Value
Remains reversed until another Flip is played, retaining extended duration disruption. It has a higher value due to its lasting impact.
Wild/Wild Draw Card Value
It allows the current player to choose the next color in play. Light Side Wild has minimal value, and Dark Side Wild Draw also forces penalties, giving it more strategic worth.
In summary, Uno Flip cards often have higher values on the Dark Side due to imposing heavier penalties, creating extended disruption through reversed game states, and affecting more opponents at once through cards like Skip Everyone. Their values ultimately derive from how effectively they can be used to disrupt opponents’ hands and turn orders.
Uno flip Stacking Rules
Here are the stacking rules for Uno flip:
In standard Uno, only one card can be played on a player’s turn. Stacking multiple cards is not allowed. However, in Uno Flip stacking is permitted under certain circumstances:
- After playing a Wild Draw Color card
- After playing a Flip card
When a Wild Draw Color card is played in Uno Flip. The player chooses a new color, and all other players draw 1 card of that color; the current player then stacks and plays as many cards of the selected color from their hand. All stacked cards resolve together as one turn, emptying the player’s hand of matching cards.
When a Flip card is played in Uno flip
It instantly reverses the function of all other in-play cards, and the current player can stack legally playable cards on top of the Flip card. All stacked cards resolve according to the reversed (Dark Side) rules, and effects are applied from the top card down, with the Flip card resolving last
Stacked Wild Draw Color and Flip card plays allow for maximizing disruption by forcing other players to draw multiple cards of the chosen color and impacting other players through various reversed (Dark Side) effects.
The stacking rules in Uno Flip enable:
Strategic plays that consolidate multiple cards into a single turn and “Big” plays with maximum disruptive potential
Uno Flip stacking adds:
More opportunities for strategic thinking and sequencing of stacked cards’ effects and increased chaos from the unexpected reversing of large stacks of cards
Uno Flip Wild Draw Color Card Rules
- Here are the rules for Wild Draw Color cards in Uno flip rules:
- Wild Draw Color cards allow the player to choose a new color that continues play.
- The player then announces the selected color out loud for all players.
- After choosing a new color, every other player (except the player who played the Wild Draw Color card) must draw 1 card of that declared color from their hand.
- If a player cannot draw a card of the chosen color, as they have none in their hand, they miss their next turn instead.
- The Wild Draw Color card primarily benefits the player who plays it, allowing them to change the color to match the cards in their hand.
- The draw penalty for other players creates strategic disruption, potentially forcing opponents to draw from their Draw pile.
- On the Light Side, Wild Draw Color cards require each player to draw 1 card of the chosen color.
- On the Dark Side, Wild Draw Color cards may force opponents to draw 2 or more cards of that color as a penalty.
- After all required draws have been made, play continues as usual and resumes in the newly selected color.
- The player who played the Wild Draw Color card leads off the first turn of the new color sequence.
- Stacking is allowed after playing a Wild Draw Color card. The current player can then play as many cards of the chosen color from their hand before other players take their turn.
Uno Flip is a variation of Uno card game that adds excitement with flip cards that instantly reverse. Light Side rules resemble Uno with minor strategic disruption. But Dark Side rules impose heavier penalties through longer periods of reversed gameplay, larger draws impacting more players. Stacking after a Wild Draw Color or Flip card allows maximum disruption plays not possible in Uno.
- Uno Finding Dory
- UNO No Mercy
- Uno Disney Pixar
- Uno LightYear
- Uno Wild Cards
- Disney Cars Uno
- Dirty Uno and Spicy Uno
What are the basic rules for Uno flip?
The basic rules are similar to Uno on the Light Side but penalties are heavier on the Dark Side. Flip cards instantly reverse once played, remaining reversed until another Flip card.
What are the special cards in Uno flip?
Special cards include Wild cards, Wild Draw cards, Skip/Skip Everyone cards, Reverse cards, Draw/Draw Five cards and Flip cards.
How many cards are in Uno flip?
The Uno Flip deck contains 108 cards where 81 standard Uno cards and 27 Flip cards.
What are the rules of Uno flip cards?
the simple rules for Uno flip are on your turn, you must play a card that matches the color or number of the card played previously and the first player to get rid of all their cards wins.
How are points scored in Uno Flip?
Points are scored based on the card’s type and severity of penalty it imposes. Action cards that impact more players score higher.
What are flip cards?
Uno flip cards initially appear to function like regular action cards when first viewed, but once laid down they instantly “flip over” to reveal the opposite effect.
How do flip cards work?
On the Light Side, flip cards usually benefit the player who plays them. But after being laid down, they reverse to negatively impact the next player. On the Dark Side, flip cards remain reversed until another flip card is played.
What sides are there in Uno Flip?
There are two sides in Uno flip the Light Side and the Dark Side. The Light Side more closely resembles standard Uno while the Dark Side imposes much heavier penalties.
What is stacking in Uno Flip?
Stacking refers to the ability of players to play multiple cards from his hand on the same turn. It is permitted after playing a Wild Draw Color or Flip card.
Can I play Uno Flip with a standard Uno deck?
No, Uno Flip requires the additional flip cards to introduce the mechanic of instantly reversing cards. The 81 standard Uno cards are compatible though.
How are points scored in Uno Flip?
Points are awarded based on the severity of the penalty or disruption the card inflicts. Dark Side cards and those affecting more players typically score more points.