Ticket to Ride days Of Wonder Rules

Ticket to Ride Days of Wonder board game involves players collecting and using train cards to claim routes across North America. To play the game, players earn points by building routes, claiming routes, and building the longest routes. The game components include a map of North American train routes, 240 colored train cars, 144 illustrated cards, 5 wooden scoring markers, and instructions.

Ticket to Ride Days Of Wonder

The objective of the game is to be the first player to collect six ticket cards, then to collect the gold and ticket, and win. To play the game, mix the cards, then deal four to each player, and place the remaining cards face down at the side of the board.

Ticket to Ride Days Of Wonder
Ticket to Ride days Of Wonder Rules 2

On each turn, players perform one of three actions:

  • Draw cards – A player may draw cards from the row of face-down draw cards. These cards contain city pairs to connect with routes.
  • Lay tracks – Players can lay track pieces between two cities of the same color on a route. Routes must connect to at least one existing track.
  • Reserve routes – Players can reserve routes by playing start or destination cards that match the color of the cards they hold. By reserving routes, they guarantee they can build that route later.

Gameplay

When you play your turn, you can draw train cards, claim a route by playing the correct number of train cards that match the route, take a wild card, build a rail link, or draw train cards. The players are able to score points by claiming routes between two adjacent cities, completing a continuous path between the cities listed on your journey ticket, or having the longest continuous path of routes.

Claim a route

Play train cards of the same color matching a continuous route on the map between two cities. You take the corresponding colored track token to indicate you own that route.

Draw destination tickets

Draw 2 destination tickets from the face-down deck. These show two cities you must connect to score points at the end of the game.

Fulfill a ticket

Play train cards of the matching colors to connect the two cities shown on one of your destination tickets. Score points based on the route length between those cities. Return the ticket to the box.

Discard cards

Discard multiple train cards of the same color from your hand to then draw that many new cards from the face-up draw pile. This can give you different colored cards if you’re lacking options.

The winner of Ticket to Ride is the person who has completed the most ticket cards at the end. The game is played out when all the train cars are displayed, and the player who has completed six ticket cards is typically presented with the Golden Ticket.

Scoring Points

When you fulfill a destination ticket by connecting the two cities listed on it, you score points based on the length of the route claimed between those cities:

2-3 cities = 1 point

4 cities = 2 points

5 cities = 3 points

6 cities = 4 points

7+ cities = 6 points

Remaining Train Cards

At the end of the game, any train cards left in your hand are worth:

1 point for every 2 cards

Longest Continuous Route:

The player who has claimed the longest continuous route on the board scores bonus points equal to:

2 x the length of the route in cities

For example, a 7 city continuous route claimed would earn 14 bonus points.

Total score

Your total score at the end of the game comes from:

  • Points from completed destination tickets
  • Points from remaining train cards in your hand
  • Bonus points for the longest continuous route

Ticket to Ride Days of Wonder Rules

Ticket to Ride Days of Wonder Rules
Ticket to Ride days Of Wonder Rules 3
  • Ticket to Ride is a cross-country train adventure board game. Players compete to connect cities by laying claim to railway routes on a map of North America.
  • The goal is to complete long continuous routes between two cities to fulfill destination tickets in hand. Players also gain points by establishing the longest routes.
  • Each player is dealt destination tickets that show two cities that need to be connected. Players keep some tickets and discard others. Kept tickets are kept secret from other players.
  • On a turn, a player must draw railroad cards or claim a route. To claim a route, you must play a set of cards that match the length and color of the route. Some routes require locomotive cards instead of or in addition to regular cards.
  • When a route is claimed, the player lays down rails in their color and scores points based on the length of the route. Longer routes are worth more points. Any player can then claim double tracks parallel to an existing route.
  • Players can draw from three face up cards or the deck. Players can be holding a certain number of card in their hands and extra cards must be discarded.
  • The game ends when all destination tickets have been fulfilled, all possible routes have been claimed, or a supply of engine counters has been exhausted. Players then calculate their final score based on completed destinations and longest railways for bonuses. The player with the highest total score wins!
  • Other rules relate to ferries, tunnel tokens, and bonus points for smaller loops. But the above covers the essential rules to get started playing the game.

Conclusion

Players must balance completing their secret destination tickets and building the longest rail routes to gain the most points. Luck is involved in the draw of the route cards, but there is plenty of opportunity to employ strategy in claiming the most valuable routes and blocking your opponents. The different maps and expansions provide variety and more complex gameplay. Ticket to Ride is a modern classic that appeals to both casual and dedicated gamers.

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Uno Versions Guided

FAQs

Do I need the expansions to have fun with the game?

No, the original Ticket to Ride board with the North American map provides plenty of entertainment on its own. The expansions are for players who want to add variety or more competitive options. You can play many games with just the original base set.

Is ticket to ride gameplay complicated?

Ticket to Ride has simple rules that are easy to pick up, but there are opportunities for strategic thinking that give the game depth. Both casual and experienced gamers can enjoy it. Some of the larger maps and expansions add complexity for those wanting more challenge.

Can young kids play Ticket to Ride?

Ticket to Ride is suitable for ages 8 and up. Kids may need guidance at first but can readily grasp the basic rules. The modular boards and different maps also make it flexible for players of different ages and skill levels. Kids will especially enjoy the thrill of building their own rail routes!

Is the gameplay complicated?

Ticket to Ride has simple rules that are easy to pick up, but there are opportunities for strategic thinking that give the game depth. Both casual and experienced gamers can enjoy it. Some of the larger maps and expansions add complexity for those wanting more challenge.

Do I need the expansions to have fun with the game?

No, the original Ticket to Ride board with the North American map provides plenty of entertainment on its own. The expansions are for players who want to add variety or more competitive options. You can play many games with just the original base set.

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