Darker Red Flags is an expansion pack for the popular card game “Red Flags” The Game of Terrible Dates. This expansion injects a dose of hilariously awful new possibilities into your dating. Prepare for even more outrageous and cringe-worthy dates as players attempt to sabotage each other in the quest to create the least terrible match for the Single.

Darker Red Flags Game Rules
The “Darker Red Flags” expansion adds 75 new “Red Flag” cards to the Red Flag deck. These cards often feature more horribly offensive, dark, and weird traits designed to make the potential dates even more unappealing and the game even funnier. When the Red Flag decks run out, including the “Darker Red Flags,” you can shuffle the discard pile to form a new deck.
The game’s mechanics allow players to watch as the other players attempt to ruin each other’s dates. Once all the “Red Flags” are played, the “Single” player decides who they would like to date long-term, based on the remaining “Perk” cards.
How to Play Darker Red Flags Card Game
The gameplay follows the same structure as the base “Red Flags” game, now with the added potential for incredibly disturbing Red Flags. Each round proceeds in two main phases, which include creating dates with perks and sabotaging them with Red Flags. The game started with the matchmakers each looking at their hand of Perk cards. They will each choose two Perk cards that they believe can create the most memorable date for the current Single.
-->Starting
To start a game of Dark Red Flags, first separate the Perk and Red Flag card decks. Then, if you are including the Dark Red Flags expansion, shuffle its 75 Red Flag cards into the main Red Flag deck. Each player, except for the chosen Single, draws four Perk cards and three Red Flag cards. Select the first single.
Taking Turns
To start the game with the player to the Single’s left, each Matchmaker takes their turn to play two Perk cards face up, describing the wonderful qualities of their proposed date to the Single and the other players. They might read something like, Your date owns a private jet and loves to cook. This continues around the table until every Matchmaker has presented their ideal date.

Interfering Dates
Once all the Perk cards are played, the sabotage begins. The game again started with the player to the Single’s left, each Matchmaker selects one Red Flag card from their hand and plays it face up on the date of the player to their immediate left. They read the Perk cards of that date, followed by the Red Flag they just played, for example “Your date owns a private jet and loves to cook, but they keep the severed heads of all their exes in a fancy glass display case. This process continues until every presented date has at least one Red Flag attached to it.
Blank Card (for custom rules)
The base game, the “Darker Red Flags” set, may include blank cards with a ______ on them. When a player plays a blank card, they get to fill in the blank with anything they want, adding a personal and often hilarious touch to the Perks or, more likely with this expansion, the Red Flags.
Scoring
After all dates have their Red Flags, the Single considers all the presented (and flawed) options. The Single then chooses the date they find the least objectionable or most intriguing, despite its Red Flags. The player whose date is chosen does not get a point. Instead, the player who played the Red Flag card on the chosen date wins the round and takes the Red Flag card as a point.
Winning
The game continues with the role of the Single passing to the player on their left. All players, except the new Single, discard their played Perk and Red Flag cards and draw back up to four Perks and three Red Flags. The first player to collect seven Red Flag cards (seven points) is declared the winner. Alternatively, you can play for a shorter duration, such as two rounds, with the player having the most points at the end being the winner. You can also simply play until everyone is thoroughly entertained.
Conclusion
Darker Red Flags amplifies the hilariously uncomfortable fun of “Red Flags” by introducing a fresh set of truly awful dating dealbreakers. If you enjoy laughing at the misfortune of fictional dates and don’t shy away from the darker side of humor, this expansion is a fantastic addition to your game nights. Just be prepared for some truly unforgettable and potentially scarring dating scenarios.
FAQs
What is the goal of Darker Red Flags?
The aim is to create a date for the Single using Perk cards while simultaneously sabotaging other players’ dates with Red Flag cards, hoping that a Red Flag you played ends up on the date chosen by the Single, earning you a point. The first player to reach a set number of points wins.
How do you play a Red Flag card in Darker Red Flags?
After all perk cards have been played, starting with the player to the Single’s left, each player takes a Red Flag card from their hand and plays it face up on the date of the player to their immediate left.
How do you win a round in Darker Red Flags?
The Single chooses the date they find the least offensive or most appealing, considering all the attached Red flags . The player who played the Red Flag on the date chosen by the Single wins the round and gets a point (represented by the Red Flag card).
Are the rules of Darker Red Flags different from the base game?
The core rules remain the same: playing Perks to create a date and Red Flags to sabotage others. Darker Red Flags simply adds a new deck of 75 more offensive and darker Red Flag cards to the game.
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